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How Do You Find Out What Clanden Does for the Family

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" All I can tell you is to find Cachino. He'south the lowest level Lieutenant you're going to be able to talk to. Some of the girls say he's been involved in some shady business concern the Family unit wouldn't really like. Ask him near it. " — Gomorrah receptionist

How Little We Know is a side quest in Fallout: New Vegas.

Daftar Isi

Quick walkthrough

Side Quest: How Little Nosotros Know
Talk to Liza O'Malley as part of For the Commonwealth, Part two Receive tip from Joana about Cachino at the completion of Bye Bye Love
Talk with the receptionist to discuss the deportment of the family.
Enquire around the casino for Cachino's whereabouts.
Get to Brimstone and speak with Cachino.
Steal the journal from his room. Pickpocket the journal he carries.
Show the journal to Cachino and use it to blackmail him. Show the journal to Big Sal.
Speak with Troike and gratuitous him from his contract or threaten him to help. Enquire Large Sal about the Omerta's programme after Cachino is killed.
Destroy the weapons shipment with the thermite. Speak with Clanden and aid him create a chlorine bomb.
Speak with Clanden and either blackmail him with evidence or kill him discreetly. Speak with Troike and call up his disassembled weapons shipment from the fiends.
Kill Big Sal and Nero with Cachino's aid. Render to Big Sal.
Reward: 50 Gomorrah chips (if Cachino is alive)
Pimp-Male child iii Billion (special weather condition)
New Vegas Strip fame
Reward: 400 caps or 50 Gomorrah fries
Pimp-Boy iii Billion (special weather condition)
New Vegas Strip infamy

Detailed walkthrough (NCR/House/Yep Man)

Alarm: It is tricky to avoid permanently locking options in this quest. It is best taken subsequently completing Cheerio Bye Love, as completing this quest will render Farewell Bye Love either unobtainable or unable to exist completed. Also, If the Courier does non speak to Liza O'Malley before starting How Petty We Know, they will not be able to consummate For the Republic, Function 2; see Bugs below. Finally, completing this quest incorrectly prevents the histrion character from acquiring the Pimp-Boy 3 Billion.

This quest can be given by Mick at Mick & Ralph's later on request him for work. He mentions that the Omertas take stopped ownership guns from him without a word every bit to why. This quest can also exist activated subsequently talking to Yes Man. If the Courier is going to do the Wild Card quests, make sure to ask him about the Omertas, so that new oral communication options progress the quest when exploring Gomorrah. Otherwise, the Courier will take to return to Aye Man and opt to ignore the Omertas, if they've given upwardly finding clues.

In For the Commonwealth, Part ii, the Courier volition be asked to get some information regarding the Omertas by Colonel Moore. She will and then tell the Courier to talk to Liza O'Malley to beginning this quest. The Courier tin as well automatically receive this quest upon accepting The House Always Wins IV from Mr. Business firm.

Cachino

Once the quest starts, the Courier tin talk to the receptionist in the chief entrance of Gomorrah. If she has a Speech option for the Courier to ask her data about "the outstanding remainder," she can point the Courier to Cachino, a low-level lieutenant. The Courier can ask a few of the dealers/bouncers/hookers for Cachino's whereabouts. They will be unfriendly to this and non reply, merely Cachino will however turn up after this. Having the Confirmed Bachelor and/or Terrifying Presence perks gives the Courier additional oral communication options for the aforementioned outcome.

The Courier'south inquiries volition prompt Cachino to arroyo them when they enter the Brimstone club. Once the Courier meets him, they need to find proof of Cachino's work he's been pulling on the side. The Family does not know nearly this work because it goes against Omerta rules, putting his life at hazard if it ever gets out. There is a journal in his desk-bound straight to the left every bit the Courier enters the sleeping accommodation of his suite, and some other on his person that can be pickpocketed; this is the show needed.

The Courier can get the primal to his suite from the receptionist either by paying 300 caps, passing a 8 Force bank check (making it free of accuse,) or passing a 55 Barter check which lowers the ransom to 200 caps. (The Courier tin pay her the 300 caps, and so pickpocket her to become it back.) Alternatively, the Courier can simply pickpocket Cachino since he is carrying a copy of the journal.

One time the Courier confronts Cachino with his journal, he volition give them 100 caps to get the journal dorsum; a threescore Castling check makes him give the Courier an additional 200 caps. He tells the Courier near two people in the club who were hired past the bosses as part of their plans and says to talk to Clanden and Troike about specifics.

Clanden

Take the elevator to the suites level to find Clanden. He will not give the Courier any clues or talk with them about what he does at all, fifty-fifty if the Courier mentions that Cachino sent them. If the Courier goes back and speaks to Cachino, he will mention he did some asking effectually and the bosses' plans would exist screwed if Clanden was not around, so he asks the Courier to kill Clanden discreetly. Alternatively, the Courier tin can steal Clanden'south key off him, which opens a condom backside the dresser side by side to his bed, or they can just pick the safe's lock if they have at least 75 Lockpick skill. Within the safe are the snuff tapes.

The Courier can take the evidence back to Cachino, who volition requite them the choice to confront Clanden with the tapes, or the Courier can just confront Clanden with them. Telling Clanden that the Courier has the tapes gives them the option of telling him to leave and never come up dorsum. A fifty Castling check makes him leave after giving the player grapheme 200 caps. Alternatively, the Courier can cull to keep the tapes, at which point he will become hostile and attack them.

His room key that unlocks the safe as well unlocks the door to the 100 Lockpick maintenance room (on the same suite level to the west). Inside is a hooker's corpse, which the Courier tin can audit with 35 Medicine.

Troike

Troike is constitute in the lower Brimstone level. When talking to him, the Courier tin choose a thirty Medicine bank check, maxim that the story he tells the Courier almost blacking out does not make sense. The Courier can discover evidence of foul play by looking for the blackmail notation in a safe in Large Sal's office that proves the bosses set up Troike upward. However, if the Courier picks up the notation, they will NOT be able to free Troike from his contract. This makes it impossible to legitimately obtain the Pimp-Boy iii Billion. Alternatively, the Courier can talk to Big Sal and convince him to free Troike from his contract with a high enough Speech (53) or Castling (45) skill. This frees Troike without having to investigate the dead hooker incident or detect any bear witness. If the Courier has a Speech skill of eighty, the Courier can prevarication to Troike (resulting in bad Karma) and mention to him they will tell the NCR of his dealing, bypassing the hooker investigation and talking to Big Sal.

Once Troike has been freed of his contract, he will cooperate and tell the Courier almost his involvement with the Omertas. He will tell the Courier he was smuggling guns in NCR supply shipments and they can hash out destroying the guns. Troike volition give the Courier a central and some thermite to destroy the guns the Omertas have been gathering for their undercover plans; with 70 Speech, the Courier can tell him to plant the thermite himself. The guns are behind a unique door in the hotel, with two footlockers containing a random array of flamers, sniper rifles, and assault carbines (these might assist later in the next office of the quest). Place the thermite on the four crates of weapons and gear up off the detonator via the at present agile panel in the hallway about the closest door to the room. If Troike plants the thermite himself, he will get caught and rat the Courier out earlier the Omertas kill him, but this will not ruin any of the objectives.

The bosses

After the Courier speaks to Cachino upon completion of both objectives, Cachino volition tell the Courier that Big Sal and Nero need to exist killed now. Luckily, they but put him in charge of finding out who is responsible for ruining their plans, and he will lead the Courier to a small room where the two bosses are. Information technology is possible to convince Cachino to wait for their initiation signal with a Speech of fourscore before the assassination. If the Courier did not become the guns from the room before they used the thermite, the Courier can use the sawed-off shotgun Cachino gives to them to kill the bosses, or the Courier could use the holdout weapons they might have smuggled into the casino.

Upon entering the room, the bosses will inquire the Courier to have a seat, and a chat volition brainstorm. They talk near how they know the Courier has been ruining their plans and how they want to kill the Courier. At whatever point in the conversation, the Courier tin can commencement combat through a dialogue choice, simply information technology is possible with a 80 Voice communication check to have Big Sal explain the whole plan to them, then the Courier tin prevarication and convince him that Nero wanted him dead. This results in Big Sal killing Nero when combat starts, allowing time for the Courier and Cachino to kill Big Sal. If the Courier wants to avoid gainsay, they can rapidly loot the office key from Large Sal and run outside. The various Omerta thugs in the casino volition kindly assist the Courier with killing Nero.

The quest is complete when the bosses are dead. Cachino takes over the casino, earning the Courier Strip fame. If the Courier speaks to him afterward the fight, he will requite them fifty Gomorrah chips.

Alternative solution

If the Courier informs the baby-sit at the entrance to the Gomorrah club that they take proof that one of the Omertas is dealing on the side, he will permit the Courier in to see the bosses. Note that the Courier can only exercise this afterwards they take informed Cachino they take his journal and take decided to continue it. The Courier tin can talk to Big Sal and offering him Cachino's periodical for 100 or 200 caps if the player graphic symbol succeeds in a Barter check (sixty). After that, everyone is brought into Big Sal's office for a coming together where a Button man volition kill Cachino subsequently he begs for his life. Talk to Large Sal afterward; he will enquire the Courier to take over for Cachino, then offer the Courier a task aiding Clanden and Troike in their plans.

For Clanden, it means helping him kill "a big amount of people in a short amount of fourth dimension". If the thespian grapheme has a high plenty Science skill (60), they can correctly estimate Clanden wants to make a chlorine bomb; otherwise Clanden will tell them what is needed. Containers of chlorine tin be stolen from the Ultra-Luxe casino or purchased from either Ralph in Freeside or Blake at the Crimson Caravan Company. The chlorine from the Ultra-Luxe is institute in a small supply closet with an Easy lock on information technology, in the area behind Mortimer's counter. The Courier tin also persuade Ralph to give them chlorine for gratis by passing a Science check of threescore, only no such choice exists for Blake.

Troike will tell the Courier he is a gun smuggler and inform them that he needs someone to think a crate of guns stolen past the Fiends. The location will be marked on the Pip-Boy'south map, guarded by iii Fiends. Once the Courier retrieves the disassembled weapons shipment, return to Troike.

Once the chlorine is given to Clanden and the weapons to Troike, the Courier will then be told to see Large Sal. Upon informing Big Sal of having fulfilled his asking to aid Clanden and Troike, he rewards the Courier with 400 caps. The Courier can besides speak to him well-nigh l Gomorrah chips. Choosing this solution will cause one to gain infamy with the New Vegas Strip, and during the Wild Card: Side Bets quest, a dialogue option will appear when talking to Yes Man saying that the player character supports the Omerta'south plans of attacking and taking over the Strip.

Quest stages

Phase Status Description
1 Talk to the receptionist in Gomorrah about Omerta activities.
5 Talk to Cachino in Gomorrah for Mick. Someone in the casino should know how to contact him.
x Talk to Cachino almost suspicious Omerta activities, perhaps someone else in Gomorrah knows how to find him.
20 Check Cachino's room or his person for some proof of his behavior. Perhaps someone has a fundamental to his room.
30 Cachino's Journal should take enough proof to get him talking.
31 Sell Cachino'southward periodical back to him and assistance take down the bosses, or show it to the bosses to go on their good side.
32 Talk to Troike nigh mysterious gun shipments.
33 Find out what kind of work Clanden does for the family unit.
35 (Optional) Let Mick and Ralph know why the Omertas stopped buying their guns.
twoscore (Optional) Help Mick and Ralph get Omerta business again.
45 Permit Mick and Ralph know the Omertas have room in their budget to buy guns from them again.
50 Something nigh Troike's story doesn't sit well. Talk to Big Sal, or look around for some evidence to exonerate him.
51 Troike would like help talking Big Sal into letting him out of his contract.
53 Evidence the bribery proof from Big Sal to Troike.
55 Large Sal agreed to let Troike out of his contract. Return to Troike and let him know the skillful news.
57 Use Troike's thermite to destroy the guns in the storage room.
58 Troike is going to destroy the guns for me. I should head out of the casino to requite him time.
60 Troike should take had plenty time to destroy the guns by now. Render to Cachino to permit him know.
62 Render to Cachino and allow him know the guns have been destroyed.
64 Go to Cachino and the Omerta bosses to meet with them and take them out.
66 Cachino has agreed to take out the Omerta bosses during our meeting with them. Go to Cachino when you are ready.
67 Testify Cachino these tapes from Clanden's condom, or confront Clanden with them.
68 (Optional) Kill Clanden.
69 (Optional) Use the tapes to convince Clanden to betray the family unit.
70 Clanden has been taken care of, and won't be able to aid the Omertas anymore. Cachino should exist informed.
71 (Optional) Plough Clanden's tapes into the NCR and so Clanden can be charged with murder.
75 The door guard suggested talking to Big Sal or Nero virtually Cachino'south periodical.
78 Attend Cachino'southward business meeting with Big Sal.
80 Attend Cachino's business concern meeting with Nero.
81 Cachino is expressionless, speak to the dominate nearly what to do next.
85 Talk to Troike to see what kind of assist you tin requite him.
88 Check with Clanden to see what kind of aid he needs.
90 Bring chlorine to Clanden. Check near the pool at the Ultra-Luxe, or find out who supplies them.
95 Recover a stolen shipment of weapon parts from the Fiends.
100 Allow the bosses know that Clanden and Troike both have everything they demand.
110 Quest finished The Omertas are an enemy and will no longer have assist. The surviving bosses have gone into hiding.

Notes

  • If Big Sal is convinced to attack Nero, at that place is a chance for Big Sal and Nero kill each other at the same time, which will prevent whatever need for the Courier to enter combat.
  • If the Courier is working or intend to piece of work for Caesar's Legion, it is recommended that ane should consummate this quest past exposing Cachino to Large Sal and Nero, otherwise the player grapheme volition ruin their grand programme, which they volition learn is actually Caesar'south plan. If the Courier completes it past taking the Cachino route, Caesar will become very angry when the Courier speaks to him next and threaten them with death unless the Courier have helped them out earlier, but will only spare them this one fourth dimension. The Courier must confess whatever crimes they have committed against him when they are given the opportunity; if they exercise not, then the Courier will turn the Legion hostile the next fourth dimension they enter dialogue with Caesar. Known crimes against the Legion include breaking the Legion/Khan alliance, disarming the monorail bomb, killing Vulpes Inculta and completing Restoring Hope (the relevant trigger seems to be killing Expressionless Body of water).
  • Completing this quest before Bye Adieu Love will result in that quest declining or condign unobtainable, equally Joana and Carlitos will disappear. To avoid this event, complete Adieu Bye Love earlier doing this one.
  • If the weapons enshroud is destroyed with Troike'due south thermite, the parts of several recognizable weapons can be seen lodged in the melted debris. This includes a Chinese set on rifle, with merely a few inches of the butt and its attached iron sight visible.
  • If Cachino survives the showdown with the bosses and if the Courier have high sneak, later the Courier talks to him to get 50 Gomorrah chips, 1 can immediately hide and kill him for good Karma without making the unabridged casino hostile. Even if the Courier does brand the casino hostile, there is a chance they will go back to neutral if the Courier remains in the office with the door shut and had their weapon holstered.
  • It is possible to do this quest the "good" mode (supporting Cachino) and still obtain the Pimp-Boy three Billion. The Courier needs to get Troike out of his contract by not picking up the bribery note in Large Sal'south part safety, instead convincing Sal to let Troike go and talking to Sal about the guns from Mick and Ralph'south before killing Sal at the end of the quest. Alternatively, if the Courier uses the blackmail note to become Troike to let them blow up the guns, the Courier will non be able to get the alternate Pip-Male child.
    • PC players tin can "fix" the latter state of affairs by removing the blackmail note with the console command RemoveNote 11945d. After this, the player graphic symbol can proceed to get Troike out of his contract by talking with Big Sal.
  • Against Clanden can result in him becoming hostile and attacking. If he happens to do so in sight of an Omerta guard, the latter will not go hostile only rather aid the Courier in gainsay.
  • Killing Clanden or Cachino before the Courier is instructed volition consequence in failure of the quest, merely the histrion will still receive the same rewards (positive Karma, experience, etc.). Too, if the Courier ignores Clanden initially, but decides to kill him after Cachino sets up the meeting with the bosses, the quest will exist failed.
  • The quest objective of "convincing Clanden to betray the family" corresponds to persuading him into leaving Vegas, nothing else.
  • It is possible to finish this quest without dealing with either Clanden or Troike.
  • Killing the greeter or anyone in Gomorrah before receiving this quest will instantly neglect the quest.
    • Playstation three Playstation 3 Withal, during the quest, the Courier tin can kill whatsoever unnamed thug without consequence.
  • A random, generic gambler may spawn within the weapons room.

Backside the scenes

  • "(How Fiddling It Matters) How Little Nosotros Know" is a song written by Carolyn Leigh and Phil Springer, and recorded and released by Frank Sinatra in 1956.
  • "How Trivial We Know" is a song written by Hoagy Carmichael and Johnny Mercer, and recorded past Lauren Bacall for the film, To Take and Have Not, in 1944.
  • Troike being set up by the Omertas is very similar to the film The Godfather Part Ii, where Michael Corleone has Tom Hagen turn Senator Geary by drugging him and making him think he killed a prostitute. Tom and then promises to encompass up the incident in return for the senator's loyalty.

Bugs

  • PC PC Upon receiving the "Thermite Key" from Troike and unlock the metal door leading downwards the stairs, the actor graphic symbol may clip through the stairs and walls adjacent and will autumn through bringing them to a unlike area on that same floor.
  • PC PC Playstation 3 Playstation 3 Xbox 360 Xbox 360 If the player character does not speak to Liza O'Malley before starting How Little We Know then they will not be able to speak to Cassandra Moore upon returning to Hoover Dam. As such, one will be unable to consummate For the Republic, Part 2. [verified]
    • PC PC This tin can be stock-still by entering the following console command: SetObjectiveDisplayed 00136166 30 1
  • Xbox 360 Xbox 360 If one attacks the dead bodies of Big Sal and Nero after killing them, you will continue to proceeds experience. This can vary from 50xp to 750xp each hit. [verified]
  • PC PC Playstation 3 Playstation 3 Xbox 360 Xbox 360 When speaking to Cachino before going to impale the bosses, selecting the "Expect" and "Prepare" dialogue options may prevent Cachino from further interacting with the actor character. When trying to re-initiate dialogue, Cachino will only respond that 'there is no time to talk' meaning the player character cannot tell him they are ready to go; and he will besides remain in place and not lead the histrion character to the meeting with the bosses, preventing further progress in the quest. Leaving Cachino at that place and attempting to cease to quest later volition revert Cachino to previous lines of dialogue in which you can only ask about the bosses' plans, Troike, and Clanden. Note: this quest was undertaken before initiating or completing Bye Bye Love every bit the walkthrough indicates is necessary. [verified]
    • This issues can be bypassed, past simply finding the small function where the meeting would take place (next to Large Sal'southward function on the primary floor) and killing the bosses, resulting in a quest complete bulletin, regardless of Cachino following the player character there.
    • It is possible to prepare this by taking the elevator to the master floor, then typing prid 11118d followed by moveto player in the console to bring Cachino to the main floor. Once Cachino gets to the master floor, he walks unremarkably to the bosses' room and the usual sequence of events proceeds.

Gallery

Quests in Fallout: New Vegas

Primary quests

Human activity 1 Ain't That a Kick in the Head · Back in the Saddle · By a Bivouac on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2 Wild Card (Wild Card: Ace in the Hole, Change in Direction, You lot and What Army?, Side Bets, Finishing Touches) · The House E'er Wins (I, II, Iii, 4, V, 6, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Get Boom · Kings' Gambit · For the Republic, Part 2 · Yous'll Know It When It Happens/Arizona Killer
Deed three No Gods, No Masters · All or Goose egg · Veni, Vidi, Vici · Eureka!

Side quests

New California Republic Anywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Notice it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Conduct! · Emergency Radio · Center for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You lot · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Promise · Return to Sender · That Lucky Old Dominicus · The White Launder · At that place Stands the Grass · 3-Carte Bounty · We Volition All Become Together · Y'all Tin Depend on Me
Caesar'due south Legion Beware the Wrath of Caesar! · Caesar'southward Favor · Caesar'southward Foe · Caesar's Hire · Cold, Cold Heart · I Hear Y'all Knocking · The Finger of Suspicion · We Are Legion
The Strip Beyond the Beef · Adieu Bye Love · Classic Inspiration · How Piddling We Know  · Pheeble Volition · Talent Pool · The Firm Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer Vegas Birds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Diminutive Tango
Boomers Ant Misbehavin' · Sunshine Boogie · Volare! · Immature Hearts
Neat Khans Aba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder Gang Booted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of Steel Eyesight to the Blind · All the same in the Dark · Tend to Your Business
Other Come Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion quests ED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make Y'all Care · I Forgot to Call up to Forget · Nothin' Only a Hound Dog · One for My Infant
Unmarked quests A Fleck of Slap and Tickle · A Terminal Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Large Winner (Diminutive Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bail (I, 2) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Rock · Democracy Inaction · Don't Poke at the Comport! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Dwelling Cooking · Harder, Better, Faster, Stronger · Lid'due south Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, Two) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith'south Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Intendance · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, Ii) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Attain for the Sky, Mister! · Remainder and Resupply · Ringo'due south Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Twenty-four hours · Tourist Traipse · Trudy'due south Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · Nosotros Must End Coming together Similar This · Air current-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Brand Me Feel Like a Woman

Add-on quests

Dead Money Sierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Upwardly the Band · Mixed Signals · Trigger the Gala Result · Put the Animal Downwardly · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest Hearts A Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Parting Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Trek · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Allure · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The One thousand Staircase · Tourist Trap
Old World Blues All My Friends Have Off Switches · A Brain'south Best Friend · Coming Out of Her Crush · Field Enquiry · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Former World Dejection · On the Same Wavelength · Picking Your Brains · Projection Ten-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What'southward in a Name? · When Visitors Assault! · X-two: Strange Transmissions! · 10-viii Data Retrieval Test · X-8: High Schoolhouse Horror! · X-thirteen: Attack of the Infiltrator!
Lonesome Route The Reunion · The Silo · The Job · The Launch · The Tunnelers · The Split up · The Courier · The End · The Apocalypse

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Source: https://fallout.fandom.com/wiki/How_Little_We_Know

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